interactive multimedia
In 1997/8 I co-created a ground-breaking
CD-ROM. (The Art Of Singing JHM/Notting Hill, BIMA
(British Interactive Multimedia Association) Award winner
1998 )
The aim was to combine games-based entertainment
with the facility for deeper, wider exploration of facts and
conceptual analysis.
Our starting point was an exploration of
intuitive navigation and non-linear narrative. These are often
seen as unique to interactive digital product but, in fact,
you find them in every art form - my favourite example in
literature is Sterne’s Tristram Shandy.
Collaborating with programmers whose dominant
language is maths-based is good discipline for a wordsmith.
On The Art Of Singing things were complicated by
yet another language, music notation. (There was an interesting
moment when the notes of a piece by Mozart were rearranged
by a designer to whom they were just visual images, not symbols
for sounds.)
I co-created the disc’s concept and
visual interface, conceived and scripted non-linear, dramatic
audio and video material, and wrote the 120,000 word text
database. Subsequently I worked on localising the disc for
Japan. The translation and associated cultural issues were
complex and required constant refocusing on what we intended
to say.
I also worked on concepts and interactive
audio script for The Evolution of Life, Richard Dawkins
Notting Hill CD-ROM (1997).
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